3D Editor

3D Editor is the first step of a three-step workflow. Basic 3D editing features are provided here.

3D Editor

Move/Translate

3D items can be moved around by entering values into X, Y, and Z input fields.

Move/Translate

Scale

3D items can be scaled uniformly by using input fields. The X, Y and Z inputs are intentionally locked together to ensure a uniform scale.

Scale

Rotate

3D items can be rotated by input fields.

  • X, Y and Z are orthogonal components of a vector around which the 3D item would rotate
  • Angle is the rotation angle around the (X, Y, Z) vector

Rotate

Drag handles

There are drag handles in red, green, and blue colors for these operations:

  • Move/translation
  • Scale
  • Rotation

Move/translate drag handle

Scale drag handle

Rotation drag handle

Distance to Floor

It’s possible to set the distance from lowest point to print floor for all 3D items. Any newly imported 3D item would satisfy this requirement too.

Distance to floor

Auto Orientation

3D items can be oriented automatically to have the least amount of overhang areas to minimize the required support structure.

Auto Orientation

Packing

Auto packing works in XY plane by setting a space between bounding boxes and arranging the 3D items on the print floor.

Packing

Hollowing

3D items can be hollowed by the following parameters. If the parameters are not selected properly, the 3D item might not be actually hollowed. For example if the wall thickness is too large.

Hollowing

Hollowing Parameters

Wall Thickness

Hollowing result wall thickness.

Consistency

Lower consistency means wall thickness would be less accurate, but the hollowing process would be faster. With a low accuracy, the result wall thickness might be uneven.

Min Cavity Size

Cavities smaller than this fill distance are going to be filled by hollowing process. Accordingly, sharp corners are going to be filled too.

Hollowing Visualized

The visual double-check of the hollowing process can be done by a vertical slider at the right-hand side of the 3D scene. If a 3D model is not hollowed, it’s possible that the hollowing parameters like wall thickness are not appropriate for the 3D model.

A 3D model before the hollowing process:

Hollowing: before

The same 3D model after the hollowing process:

Hollowing: after

Tag

3D items can be tagged by a text with custom font and size.

Tagging

Repair

3D items can be repaired. More info is made available by an extensive post. The repair process tries to:

  • Harmonize normal vectors.
  • Remove non-manifolds.
  • Fix indices.
  • Fix degenerations.
  • Fix self-intersections.

There is just one parameter: max number of edges. It means the holes with the max number of polygon edges would be filled out.

Repair

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